Spore
- Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration
- Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space
- Grow, evolve, interact with and battle other cultures, and conquer the planet
- Visit literally millions of planets full of other player’s creations
- Single-player game provides unlimited worlds to explore and play
Product Description
From the creators of The Sims comes Spore, where you evolve a single-celled organism into a galactic god whose personality and abilities are completely up to you. Then interact with other players’ creatures-including ones made by celebrities! EA Games. PC/MAC, NDS.Amazon.com
Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.
The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.






SPORE CREATURE CREATOR
Finally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore.
TAKE YOUR SPORE ONLINE
While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required.
Minimum System Requirements
This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)
- PC Minimum – Windows XP/Vista
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM/768 MB RAM
- 128 MB Video Card with support for Pixel Shader 2.0
- The latest version of DirectX 9.0c
- Microsoft Windows XP Service Pack 1
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- Mac Minimum – Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac), or the GMA 950 class of integrated video cards
- For computers using built-in graphics chipsets under Windows, the game requires at least:
- Intel Integrated Chipset, 945GM or above
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
- 768 MB RAM











March 10th, 2010 at 12:31 am
See those older 5-star reviews from 2006 (two years before the game was released)? Well, they had a reason to be excited. Spore was supposed to be a revolutionary experience, combining multiple genres while concentrating on evolution and genetics.
Fast forward two years and here we have the finished product, ready to be installed on our hard drives.
First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you’ll have to call EA in order to add one extra activation. That’s not as simple as it sounds, since when you reach that point EA will assume that you, the paying customer, are a filthy pirating thief. You will need to provide proof of purchase, reasons why the limit was reached, etc, etc (it has all happened before with another recent EA product, Mass Effect). EA, of course, is not obligated to grant you that extra activation or even provide that service. In a couple of years they might very well even shut down the general activation servers, because “it’s not financially feasible” to keep them running. What you will be left with is a nice, colorful $50 coaster. And you will be required to pay for another copy/license if you want to continue playing.
This basically means that you are actually RENTING the game, instead of owning it. The game WILL stop to function in the future. That’s inevitable, because even if EA keeps the activation servers going, there IS going to be a time when EA will simply cease to exist because of financial issues or federal laws (like most businesses eventually do).
Second, the game was dumbed down to oblivion. Evolution doesn’t even matter anymore. For example, you can add as many legs to a creature as you want, but the multi-legged creature won’t be any faster than a single-legged one with higher leg stats. This gameplay element makes “creating” your creatures entirely pointless (cosmetic only, because everything is based on stats), and brings you about the same amount of excitement as dressing up a plastic doll.
Rating: 1 / 5
March 10th, 2010 at 1:27 am
This game has some revolutionary concepts, such as automatically shared user content and amazing design tools (that were already introducted and perfected, and some would say superior by Galactic Civilizations 2 years ago).
However, there is no ‘game’ here. As some people put, the ‘game’ amounts to over simplified tasks that are monotonous and repetitive. The creature stage isn’t as fun as you would imagine, as not all the parts are available, and even if they were, you are encouraged to use the ‘highest stat’ part effectively limiting you to maybe 6-10 parts to place onto your creature.
Why would you use a cool looking mouth with a social rating of ’1′ if that means that you can’t befriend the other tribes and hence progress in the game?? Basically, many of the parts become useless, no matter how good they look. Furthermore, other creature nests (only one nest per species) are arranged with weak creatures immediately around you, and progressively higher level creatures at increasing distances. How predictable. Basically, its designed so that you only explore or run around your immediate nest. I always imagined finding random creatures walking around, hunting, eating, grazing, finding mates, etc. Nope. All creatures basically hang around IN or NEXT TO their nest. How lame. So basically there is no mixing of the creatures. Creatures dont wander around the world as you would think. They are all found in clumps and really only have limited interactions with each other (limited since they only interact [partially] with surrounding nests, as they dont wander around the world)
The civilization stage is HORRIBLE. Basically it amounts to the most simplified and boring RTS I have ever played. Quickly grab a few resources, and then keep clicking on ‘create vehicle’ and send it to the enemy city. Repeat the last 2 steps endlessly and you have the game. No strategy, no thinking, no variety. You might as well have a script do this for you.
Then there’s the DRM. Let me just clarify what people are saying by adding, it not only counts installations, but changes to your hardware ! Upgrade a system component (memory, CPU, vid card) and you are out an installation. Not that it matters because its really a pretty bad game (except for the creation tools) Nice job. Basically I just paid $50 for a coaster.
Rating: 1 / 5
March 10th, 2010 at 4:06 am
I played with the creature creator a bit and had a good time. I long ago pre-ordered Spore and have not had time to look further into the game as it approaches release. When I finally did, a few days ago, I discovered that they are implementing the absurd SecuROM DRM.
I have no interest in paying full price for a game that I will be severely restricted from being able to play at a later point. Presuming installation is flawless, the current restriction to “three installs” is something any user will exceed long before their interest in the game does.
In my situation, I would be installing it on my desktop and my laptop. I would only ever be playing one of these systems at a time so there would be no violation of the ridiculous EULA most products have. Only one instance would ever be operated simultaneously and only by me, the owner (well, renter as EA and SecuROM would have it). This would mean that as soon as I ever had to reinstall an OS on my desktop or laptop, I’d be screwed out of the game unless I wanted to buy it again for full price (and what happens if you want to enjoy the game a few years down the road and re-install it)?
Think about that for a minute. Even if you never upgrade your hardware or buy a new computer or use a different computer — how often (presuming you’re using Windows of course) do you reinstall your operating system? And each time, you have to reinstall the game. If you’re an XP user, you’ll probably install the game. Then you’ll upgrade to Vista. That’ll be another install. Two down; one to go. Then you may need to re-install vista from scratch for any number of miserable reasons. And that will be your third strike. You better hope that you never *ever* need to change or adjust that system for any reason if you like Spore.
Imagine applying this to other products. What if you could only watch purchased DVDs on one specific DVD player and once you’ve played it on that system, you could never play them on another one. No lending them to your friends. No buying a new player. No watching it on your payer in different rooms. No selling your used DVDs. And if your player dies and you buy a new one, you’ll have to re-purchase the movie. Wouldn’t that be silly? Perfectly good content that you have physically sitting in your hand that you paid handily for and have every right to own and use… only… you don’t own it and can’t use it.
I only wish I had known this sooner. It is already in the process of being shipped so I can’t cancel the order. Once it arrives, you better believe I’m going to hand it right back to the UPS driver and tell him I refuse to accept delivery.
This is truly unfortunate. I’m a fan of Will Wright, even if some of his more recent games have not been geared toward the traditional simulation or Sim City fan and have been aimed more at the “decorate a bedroom and play house” crowd. I’d love to give Wright my support. But EA is making that impossible with this ridiculous scheme. I’m not a thief. Don’t treat me like one.
Rating: 1 / 5
March 10th, 2010 at 4:31 am
It was supposed to change the way games are played, it was supposed to be ground breaking. It had been dubbed “Sim-Everything”
Expectations for this game were high… I knew better, having been a veteran of games such as Black & White. Nonetheless, I was determined that I would enjoy this game, that I would love it. And I tried very hard to see the good in it, but after around a week of time spent with it… I have to say that my interest is wearing thin. I’ve already exhausted all novelty that this game has to offer, and there is very little in the way of depth to keep me interested. The Cell Game is probably the most excited you will ever be when you play this game.
The most important and touted aspect of this game- the creature evolution, is simplified to such a degree that the game affords virtually nothing like evolution, its more like.. A very simple and shortened Action/Adventure type game that only takes 1-2 hours to play from beginning to end. It also distinctly lacks variety in gameplay, despite the virtually unlimited amount of user-created content available. While this content does number in the hundreds, and will likely soon be in the thousands, of millions of different things, it is generally amateurish and uninteresting to most people. Also unpleasant shapes and/or names for user created objects are not uncommon.
The space game does get interesting for awhile. Mostly due to the on-the-surface vastness it possibly offers… and it does for awhile. The power to destroy a planet offers significant appeal to ones geeky megalomaniacal side and its “Star Wars” flashbacks. (You may fire when ready!) But only so much of this may truly keep one’s interest for any length of time, and when that is exhausted (all too soon!) there is sadly little to bring a person back to this game again.
All of that is really not so bad. It is a great game for young children, it is (generally) family friendly, and light easy gaming fun. Not for hardcore gamers, but this has been known since early development of the game. Its gameplay depth is in the vein of “The Sims”. Which Is a game I thoroughly enjoyed.
No, all that considered would still have made me give this game 3-4 stars, as the game itself does deserve a lot of credit for doing what it tried to do as well as it does. No other game designer on Earth is capable of doing this like Will Wright has.
What makes this game one star is the police-state nature of its copy protection. Three installs, and then you are out of luck. EA claims that this can be rectified for those with legitimate reasons, but of course, this is an exaggeration on their part- they will make you pay for more installs of this game. The DRM has already failed to prevent cracking and piracy of this game. So now, it only punishes legitimate users who properly paid for copies of their game. The only practical purpose of the DRM, therefore, is forcing honest people to pay for the game again if they decide to upgrade their hardware, or get a new computer, more than twice.
EA really should be ashamed of itself for this despicable business practice. Treating their customers like criminals, and then providing absolutely abominable customer service to the people who have allowed EA to become the massive corporation that it is.
Its rather likely, that this will be the final game I purchase from that publisher, if they feel that they are able to treat their customers in this way, than I don’t wish to be one. My software purchases only amount to several hundred dollars a year, but its several hundred that they won’t be seeing again; and they could have, if only they demonstrated that they truly wished to have my business.
Rating: 1 / 5
March 10th, 2010 at 5:51 am
Unfortunately, this game had SO much potential. Seeing the demo videos and trailers… and it coming from the Sim master himself, I figured this game would be tremendous fun.
I tried the Creature Creator utility (sold seperately) and had some fun with it.
Sadly, they managed to mess up this game. The creatures do not evolve, they only Level Up. Aside from the ability to customize the LOOK of your characters to a marvelous degree, the ABILITIES stay the same. If you level up two completely different-looking creatures – say one with blades for hands and bipedal… and the other some gentle looking thing with 6 legs… guess what? They BOTH have the SAME abilities to hunt, walk, mate and Level Up if you play them the same way.
I think that’s the biggest failure of this game. I get more variety from stat-based Levelling Up in Square-Enix games!
Rating: 1 / 5