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Battlefield 1942: The Complete Collection

Posted by: kk  :  Category: PC Games

Battlefield 1942: The Complete Collection

  • Immerse yourself in intense WWII flight action as you make your way through the ranks of an elite fighter squadron.
  • Go deep behind enemy lines as you battle for victory in the European and Asian theaters of war.
  • Take command of Allied troops during the hellish battles of WWII as you struggle to wrest victory from the hands of the Fascists.
  • Wage war online from dark jungles to villages on the Ho Chi Minh Trail.
  • Master the weapons of warfare including pongee sticks and booby traps.

Real war action and strategy / Combat Enemies / Pick sides and see how you might have changed history / ESRB T = Teen Stats, rankings, and awards system drives collaborative play

Battlefield 1942: The Complete Collection is the ultimate FPS experience. Included are all three Battlefield expansion packs in addition to the original: Battlefield 1942, Battlefield Vietnam, Secret Weapons over Normandy, and Battlefield 1942: The Road to Rome. From the beaches of Normandy to the rock n’ roll of Vietnam, every mission is available for a quick attack or an overnight multiplayer marathon.

In Battlefield 1942, you’re a WWII soldier on a true-to-life battlefield, equipped with weapons that look and sound authentic, able to storm the beaches on foot or seamlessly jump into and out of any of 35 vehicles of war. The depth is incredible. While on foot, you play as one of five specialized classes (assault, medic, scout, antitank, or engineer) with varying equipment and abilities. The choice of vehicles ranges from a selection of tanks, jeeps, and other fairly standard mechanized land vehicles to exotic craft like battleships, submarines, and dive bombers. Best of all, you can pit yourself against your fellow man in objective-based online battles in four distinct WWII theaters of war: North Africa, South Asia Pacific, Western Europe, and Eastern Europe. This is everything that World War II Online should have been. This is Tribes 2 with better code, graphics, control–everything, and without the cheesy sci-fi trappings. This out-WWIIs Medal of Honor and Return to Castle Wolfenstein. This game is like the ultimate sandbox, with all the best toys.

Battlefield Vietnam: The Battlefield franchise enters a new era equipped with more firepower, modernized weaponry and vehicles, and a deeper infantry experience from the jungles to the beaches of Vietnam. From villages on the Ho Chi Minh Trail to the city streets of Hue wage modern warfare as the United States or North Vietnamese Army (NVA).

Secret Weapons over Normandy: Join a secret squad of pilots dedicated to thwarting the most heinous plans of the Third Reich. Fly over 20 authentic aircraft across 30 daring missions in this new WWII action-flyer. Lawrence Holland, the legendary creator of Star Wars X-Wing, Star Wars Tie Fighter, and Secret Weapons of the Luftwaffe returns with an exhilarating new game of action and intrigue. Can you be trusted with the most dangerous secrets of the war?

Battlefield 1942: The Road to Rome: Battlefield 1942: The Road to Rome is a multiplayer-focused expansion pack for more exciting WWI combat action. You’ll battle in the Italian and Sicilian campaigns of the war, on six new maps and real world missions like Operation Husky (Sicily) and the battles for Anzio and Monte Cassino. Use 8 new vehicles including the German BF-110 and British Mosquito fighter bombers to lead two new fighting forces – The French Legionnaires and Italian forces. You can even work with 3 new weapons – A rifle grenade launcher, the British Sten SMG and bayonets!

Battlefield 1942: The Complete Collection Battlefield 1942: The Complete Collection Battlefield 1942: The Complete Collection Battlefield 1942: The Complete Collection

Rating: (out of 91 reviews)

List Price: $ 9.99

Price: $ 9.98

Mass Effect 2

  • Improved NPC conversation system where Commander Shepard can take matters into your own hands ? interrupting or using force to get the answer required.
  • The second act of BioWare’s epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity’s first steps onto the galactic stage.
  • Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.
  • Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
  • New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.

The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Travel the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory.

Mass Effect 2 is the sequel to BioWare’s hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero, Commander Shepard, as you take on a whole new adventure and cast of supporting characters. Features new to this latest release in the franchise include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a more flexible dialogue game mechanic and more.

Mass Effect 2 game logo

Story
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong.

Commander Shepard ambushing a mech in Mass Effect 2
The return of Commander Shepard.
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New characters from Mass Effect 2
A new cast of characters.
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The Turian Garrus Vakarian from Mass Effect 2
Along with familiar faces from the past.
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Mass Effect 2's new damage system illustrated as an enemy continues to pursue Shepard even with its legs are blown off
New damage and dialogue systems.
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Taking aim at evil zombie thingie in Mass Effect 2
Integration with original game.
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Gameplay
An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player’s particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background.

Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs.

Integration with the Original Mass Effect
Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play.

Key Features

  • Futuristic Weapons – Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
  • Elite Specialists – Recruit up to a dozen of the galaxy’s most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
  • Explore the Galaxy – Scan planets to uncover unique secret missions in the Mass Effect universe.
  • Integration with Original Mass Effect – Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
  • Intense Third-Person Combat – Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
  • New Damage System – New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
  • Character Customization – Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
  • Improved Dialogue Mechanic – Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.

System Requirements:

Minimum Specifications: Recommended Specifications:
OS: Windows XP or Vista.
Processor: 2.4+ GHz Intel or 2.0+ GHz AMD 2.6+ GHz Intel or 2.4+ GHZ AMD
RAM: 1GB+ (XP), 2GB+ (Vista) 2GB+
Disc Drive: 8x DVD-ROM drive or better
Hard Drive: 12GB or more
Video Card: NVIDIA GeForce 6 series (6800GT or better), ATI 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum system requirements) NVIDIA GeForce 7900 GTX or higher. ATI X1800 XL series or higher
Sound Card: DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended
Input Device: Mouse and keyboard

Rating: (out of 113 reviews)

List Price: $ 19.99

Price: $ 15.00

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10 Responses to “Battlefield 1942: The Complete Collection”

  1. Ren Höek Says:

    Review by Ren Höek for Battlefield 1942: The Complete Collection
    Rating:
    Ok, I love WWII fps games, I’m going through that phase I guess. I’ve played Call of Duty and Medal of Honour and I was surprised and somewhat disappointed in myself for not trying Battlefield 1942 yet-especially considering I love multiplayer. So I decided it was time I got Battlefield and since I always end up buying the expansion packs anyway, I figured I might as well get the Battlefield 1942: WWII Anthology. However when Christmas rolled around I saw this, the Complete Collection, on the shelf for the same price, in fact its even cheaper than the Anthology on Amazon!!!

    Well, I got it for Christmas and it is one b****in’ game pack! You get Battlefield 1942 v1.6, Battlefield 1942: The Road To Rome, Battlefield 1942: Secret Weapons of WWII and Battlefield Vietnam v1.2 (I think its basically the Redux version) AND Battlefield Vietnam: WWII Mod, Battlecraft Vietnam (a map editor)and Battlecraft 1942.*Take a breath*. It takes longer to read how much you get than it does to buy it! I mean WOW! This gives you a total of 8 disks!

    …Ok, now that I’ve gotten that out of my system, I’m going to give you some info on the installation. This may sound stupid but I’m doing to prepare you for what to expect because I ran into a problem. First of all, you open the case (which is basically 4 times as thick as a DvD case) to find 6 of the disks piled on top of each other on the disk holder space moulded out of the case, leaving 2 of the disks loose in one of those paper disk cover each, and two manuals (the 1942 games manual-still referred to as the Anthology by the manual itself-and the Vietnam manual). Now, you put the first disk in the drive and simply check off all the games and features you want to install (just check them all off). Simple enough? Well here is where the problem comes in: when the game asks you for the games’ number codes. It tells you to find them on the back of the case, whereas they are actually on the back of the Anthology manual. But the biggest problem is it gives you the numbers all mixed up! I’ll tell you them in order and what they REALLY are in order: it lists the Battlefield 1942, The Road to Rome, Secret Weapons of WWII and then Vietnam. They are actually Vietnam, Battlefield 1942, The Road to Rome and Secret Weapons of WWII. There, now when it says you’re number code is invalid, don’t chuck it in the garbage like I almost did, they are just scrambled up. It’ll take you only about an hour or so to install everything and you’re ready to play single player. To play multiplayer, you need to download the v1.61 patch for 1942 and the v1.21 patch for Vietnam (because otherwise you can’t find a server). Now you’re all set and you had better set some time out of you’re schedule cause its gunna take you a week at least just to try all the levels and all the games! You can try and learn how to use the map editor too, however I have no idea how but I’m happy with the levels I have.

    Now if you already have an idea of what the games are like, then you might as well stop reading now because I may ramble on for a long time…

    -Battlefield 1942 PROS: This is an awesome one to kick things off, it is what I like to call the Grand Theft Auto of WWII games. You go everywhere and do everything. You can play on African, Western Europe, Eastern Europe and Pacific fronts! That includes you’re favourite battles like Omaha Beach, Battle of the Bulge, Stalingrad, Kursk, Iwo Jima, Guadalcanal, Battle for Britain, Berlin, etc, etc. You can play as America, Britain, Russia, Germany, Japan, and Canada (on one level: the Liberation of Caen. This is cool, cause games tend to neglect Canada’s contribution). Soldiers can choose different kits: Scout (carries a sniper rifle and binoculars to direct artillery using Battlefield’s unique system where the scout plants a “camera” using the binoculars, and artillery weapons can use the “camera” to see where their shots are landing), Assault (heavy sub machine gun such as the BAR. This is the basic anti-personnelle kit), Anti-Tank (bazooka or panzershreck), Medic (light sub machine gun such as the Thompson and a medic kit. The medic can heal him/herself as well as others. A comrade’s health is indicated next to his/her name and if they yell for a medic they well appear as a red cross on the map), and Engineer (rifle, remote demolition charges, anti-vehicle mines and a wrench for vehicle repair and mine removal. The vehicle’s health appears next the occupant’s name in the same way health appears to the medic. Plus, the best part, you can drive ANYTHING! This includes jeeps, halftracks, infantry transporters, tanks, planes (including fighter planes with little bombs and larger bombers planes), anti-aircraft guns, anti-naval guns, artillery tanks(scouts direct your fire, its pretty cool and artillery includes Stalin’s Organs!), mg 42′s and 30 cal. machine guns (that includes ones on top of vehicles like tanks, therefore more than one person can use one vehicle), beach landing craft, battleships, aircraft carriers, submarines-AAHHH! I’m having a heart attack! you really do get to use ALL of those! No other WWII game has that, and I thought the just tanks and jeeps in Call of Duty: United Offensive were good! This game friggin’ slaps other games in the face and pees on them while they are down, when it comes to vehicle warfare. The levels are large and impressive, and a lot of ppl can play at a time, a lot being, say over 50! And it also features a campaign mode (original 1942 is the only one with this) where you play through the levels as Allies or Axis. You get computer allies who know how to use the vehicles, and you can use them in multiplayer to fill in empty spaces that human players haven’t filled. The game has excellent music, good, solid graphics, and good sound (not as amazing as COD but still good) and you don’t need a top-of-the-line machine to run it, look at me, I can run it easily on a Windows ME with Rogers Cable Internet with a Radeon 9200 128 MB video card. The feel is reasonably realistic in that you carry one main weapon, one pistol, grenades and a knife (except the engineer). you can switch kits but there is none of this “carry 9 weapons around with you” junk and I like that. Plus, the crosshairs spread apart as you move to create a more realistic feel. Game types include Objective (Battle of Britain only), Team Death Match, Capture the Flag, Conquest and Coop. Conquest requires you or members of your team to capture/defend certain strategic points on the maps (it is the most common game mode) and coop lets you, and other human player who may join your server, team up with computer players and fight against other computer players in conquest mode. The AI is not the best but decent enough, they are smart enough to go for your objectives (most of the time) and the medics will actually heal you. Of course, lets not forget about the mods. It is as if Battlefield 1942 was made for mods, it accepts them so well and you can easily switch from one mod to the next with the custom game option. There are many mods you can download such as the popular Desert Combat, the ludicrous but fun pirates mod, the Canadian Call to Arms (unfortunately no one else has it), definitely check out Battlefield 1918 to play one of the very few WWI FPS experiences in existence (it’s incredibly well done and realistic too), and if your bothered by the inaccuracies in the game (as I will get into soon), download the Arsenal mod, the Battlegroup 1942 mod (another very well done mod), and/or the Forgotten Hope mod (excellent and popular) for a boost in maps, weapons, vehicles, graphics and historical accuracy.

    -1942 CONS: As great as this game is, it isn’t perfect. Multiplayer can get laggy if there are too many people on a server (however that goes for any game and this one can handle quite a few people) and very occasionally the game will freeze up on you or crash to windows. The single player is really just multiplayer with computer players (instant battle), even the campaign mode is just a line up of the levels with a bit of story about the battle as it loads, there is no story plot and every level is conquest (you take control of certain points on the map and try to hold them)in campaign. If you are looking for a storyline and not just a multiplayer type game consider Call of Duty rather than this game. The AI can get annoying some times because your AI teammates will slack occasionally and make you do all the work and they are sometimes too accurate with their shots (sniping with pistols is soo annoying). Single Player also leaves some maps out that you can only play in multiplayer, like the liberation of Caen (some mods fix this though). Other countries were left out such as Australia, Greece, Austria, Poland, India, actual Africans (but lets face it, there are too many for the game to cover everyone, plus some mods will add a couple new armies).Its not as user friendly as other games are, but good enough. While switching between levels, the game goes to windows and boots back up again and this gets a tad annoying if your level setting make your games too short. There are no crosshairs to aim with when you switch to 3rd person view so you need to switch back and forth as a vehicle. When you run out of ammo, you have to reload yourself by pressing reload instead of auto reload (of course this feels realistic so I don’t mind at all). Although the existing weapons are fairly realistic, certain armies are equipped incorrectly. Everyone uses the exact same sniper and rifle (except US and Japanese who have semi-automatic rifles most of the time, and the Germans with 98K’s), it is especially bad at equipping Russia, by giving them MP 13′s, bazookas, and the wrong rifles. Plus cannon shells and bazooka missiles have to be aimed well above the target since the shells have such poor range (but, as I said, there are mods that can fix inaccuracies like this). Most people don’t bother to shout for a medic because there is health and ammo located in certain houses (not that it’s a bad thing). Also the planes pitch down when you try to fly them, making flying difficult. To fix this problem simply get a simple cheap joy-stick, the game accepts it well and a joy-stick makes flying more fun anyway. One more problem is that the single player maps don’t have submarines, only multiplayer maps, bummer.

    -Road to Rome PROS: This is the first expansion pack to 1942. its got brand new Italian levels, including operation Husky (Sicily beach landing) and the Monte Cassino! The maps are actually nicer than I expected. New armies found only in this game: the Italian army and the Free French army. New weapons and vehicles including a Brenda (Italian light machine gun), various new tanks, an Italian beach-landing craft, fast bombers (more like big fighter planes because the pilot can also shoot a machine gun. The British, Germans, and Americans still have some levels too. The Brits and the Frogs now have the sten smg which Battlefield 1942 lacked. One of my favourite new feature is the fixed bayonets: when you switch to the knife rifles can shoot and stab rather than shoot and aim. This is the only game I know of where you can do this! Another small pro is that you can jump directly between the Anthology games without quitting one and starting up another, the Anthology is all playable on one disk.

    -Road to Rome CONS: No campaign, only instant battles for the new single player levels. No Russian or Japanese levels but that’s not surprising, it is supposed to be the Italian front. No Rome level! Although there was very little fighting around Rome, this still makes the title a little misleading. The rifle is the only weapon that you can fix bayoneted to, none of the others, not even the sniper can, and I don’t even think that the Americans get the M1 Garand. Also Canada didn’t get a level, we were in Italy too you know (although the Battlegroup mod includes Ortona). The game could also use just a couple more new vehicles and weapons (the Bren, for example). It would also be ideal if this expansion modified 1942′s levels to have the new features like Stens and bayonets (the Arsenal mod does this for you though), had EA Games incorporated the updates in the original levels, far more people would play the Road to Rome version. Unfortunately, few people come on this expansion. It’s not that this expansion adds bad updates to the game, this is certainly not the case, the problem is that there is just not enough updates. But let’s not forget, you aren’t paying any extra for this update, so it’s good to have on hand if you spot a good server using Road to Rome.

    -Secret Weapons of WWII PROS: This is the second expansion pack. Its got new levels that include a few memorable ones (I especially like Essen), however they are “secret missions” so you would never hear about them. Everything is based off of real locations, but several of the locations were never full-scale battle (that we know of). I like that the manual gives descriptions of each mission for this expansion and the other two versions. You play mostly with British Commandos and German Elites. Also you get more new weapons than Road to Rome, including the Bren (finally), one-shot kill knives, silence sten, shotgun, a Gewehr sniper (semi-auto), FG 42 (it is not scoped, unless you get the Arsenal mod), and a grenade rifle attachment and best of all: the rocket pack kit that lets you fly with a rocket pack, armed with an MG 34! But the most radical additions are the new vehicles! I’m talkin’ new f****d- up looking tanks, Shermans with rocket launchers on top, amphibious vehicles, motorcycle with machine gun-mounted sidecar, mobile flak guns, fighter/bomber jets (that’s right, you read correctly), rocket planes (quite unique to this game), paratrooper planes that act as flying spawn points (Essen has this), and Wasserfall guided rockets!!! Some of these are pretty historically inaccurate but they’re hella fun and they’re clearly just for the sake of fun. Servers for Secret Weapons are slightly easier to find than Road to Rome servers, but still very scarce.

    -Secret Weapons CONS: No campaign. Some levels aren’t very good. Its probably pretty historically inaccurate but like I said, who cares? There aren’t enough rocket packs! This is the biggest disappointment because so far I have only been able to find one two levels (one being Essen, the other does not support coop), there could be more but I can’t find them. It would be more ideal if you could choose it as one of your spawning kits and have large-scale rocket pack battles on certain levels. Oh well, its still impressive that the game has one. No Canada, in fact, no Japan, or Russia. America has no secret weapons of their own. Oh and no fixed bayonets! Most, if not all, of the updates from Road to Rome were forgotten and this expansion also excludes updates to the original 1942 levels. However this is not as big a deal since it would be ridiculous to have jets bombing Omaha beach, for example (but it might have still been fun).

    Vietnam PROS: the new engine has some great jungle and scenery, superior to 1942′s. This is NOT an expansion pack, by the way. The levels are very immersing, accurate and well done. You can play as different American divisions, the South Vietnamese and the North Vietnamese (VC or NVA). I don’t know what everyone’s problem was with this game, I thought it was awesome. There are more weapons to choose from, and each level seems to have different sets. For example, an engineer kit on one level may be slightly different than one on another level. Plus you would get two different engineer kits to choose from! The kits are unique too, because an American kit is different from a Vietcong kit, it is not the same weapon with a different skin and the same equipment. The weapons are more realistic than they were in Battlefield 1942, and fire more accurately (for example, an M16 fires more accurately than an AK-47). On certainmaps almost every American kit has a medic kit and binoculars, since they were not getting enough use in 1942. The vehicles are cool, but being on foot is more ideal than in 1942 because you have foliage to conceal yourself in. A good Vietcong uses the jungle as his/her greatest weapon. You get tanks, patrol boats, fighter and bomber jets, various helicopters (some can airlift vehicles). The game is brilliant at creating a 60-70′s Vietnam feel by giving you little stories as the levels load and music from that time period. One of the things that everyone loves is the fact that vehicles can play music that you and others nearby can hear. You can be dropping napalm on a spawn point while listening to ‘War’ or what have you. You can even listen to your own MP3s! Like I said before, the weapons are awesome, and I especially like the deployable mortars! And you can lay boobie-traps like punji sticks or claymore mines. Also there is the 3D map (or so they call it) that helps you keep your bearings and identify teammates without constantly checking the map. I also like the metre that tells you how much of a base you have captured. Oh and lets not forget that WWII mod that lets you play the pacific levels from 1942 only they’re souped up with the new Vietnam engine that adds better graphics, thicker, more realistic jungle and foliage, more realism, mortars, and flamethrowers (find them inside houses). There are also other mods you can download for Vietnam, but not as many as 1942.

    Vietnam CONS: no campaign. Not as many servers, but definitely enough. Well, the game has just a few bugs. It can also get laggy, even worse so than 1942, due to the jungle engine and my computer cannot support as many bots as it can with 1942 (however, the Vietnam Conflict had more small scale battles anyway). Like 1942, the multiplayer is prone to freezing or crashing to windows very occasionally and it seemed to have problems at first aborting a level or ending one level and starting another. You’ll know what I’m talking about if this happens to you, but my computer only did that only because it was screwed up, it won’t do it now if I hit Ctrl+Alt+Delete and end-task Hpoevm08 before I start the game. If it does this to you try end-tasking certain programs that may interfere with the game. Also, other players can’t hear your own MP3′s-a small drawback. The levels, while large, aren’t large enough for the jets. Well, they’re large enough, but you’ll find yourself constantly turning around without much time to get you’re bearing to bomb a small target. That’s where the 3D map comes in handy. Also, the helicopters take some getting used to (definitely get a joy stick for them, then their hella fun). Plus airlifting, while cool, is hard-very hard, the game could have worked on simplifying it even more. Oh, and remember how I said the weapons were very accurate? I neglected to mention that many of the bolts on the guns are on the wrong side (not very noticeable, except with the sniper rifles) for the purposes of simpler reloading animations. The WWII mod is even more laggy than Vietnam, especially when using the flamethrower (which isn’t very good anyway). Unfortunately, both Vietnam and WWII mod also forgot about bayonets.

    So, anyway…This game pack is AWESOME!!! So what if there’s a few minute problems? Most of those cons are just me nit picking, trying to come up with what is wrong with the game. Really the Pros out-weigh the cons by about 10 times! I am not kidding, this game so unbelievable, if you’re interested in Battlefield 1942 DEFINITELY get the Complete Collection set. For that price, even if you don’t like 3 of the 4 games its still worth it! But that’s not going to happen, if you like one, you’ll like them all!!! Picture it: four games for less than the price of any new WWII game. Ok, I think I’ve rambled on long enough. well it was long enough a while ago, but I can’t help it, you get so much out of this game so, of course, it deserves a longer review.

  2. Col Kev Says:

    Review by Col Kev for Battlefield 1942: The Complete Collection
    Rating:
    This is IT for MULTIPLAYER ww2 FPS gaming. BF1942 is NOT, nor was it ever intended to be, a single player game (nor was bfVietnam). I prefer the ww2 genre to the modern stuff, so perhaps that’s why I still like good old bf1942 and bfVietnam over bf2, halo, etc…

    The graphics are great, there are still several servers to play on, the official sites along w/patches are still there, and the gameplay is just amazing. Accuracy depends on whether you’re moving or not and you have to learn how much lead is required for the distance to your target (just like in most other FPS that don’t have the stupid auto-locking type of aim). Only new players complain they can’t hit anything while getting one-shotted. But that’s not fair because it’s the same w/every FPS game till you learn the mechanics of that game.

    What’s so fun is both the capture-the-flag(spawn point) gameplay and, most of all, the fact that every vehicle (ship, plane, tank, gun emplacement, you name it) is usable by YOU. No stationary or pre-defined pathing type vehicles. No eye-candy-only tanks, jeeps, planes – they are are all useable by you – and you’ve been trained in ALL of them (lol).

    Lots of extras in the game like the function key voice system (that types a message in chat but simultaneously plays the voice over your speakers – in the native tongue of your team (Russian, Japanese, German, Vietnamese, English w/a British accent, etc…).

    I don’t play video games near as often as I used to, but when I do, I still reach for my bf1942 CD’s 9 times out of 10. For ww2 multiplayer FPS games, this is the only choice imo. For single player only I don’t know what to say – I hate single player FPS scenarios. After playing 16 v 16 (or more depending on the server) real live players, I just can’t enjoy single player FPS games anymore.

  3. stormtrooper7777 Says:

    Review by stormtrooper7777 for Battlefield 1942: The Complete Collection
    Rating:
    This game is the best collection ever! You get the 2002 game of the year battlefield 1942, and it’s two great expansions,Battlefield 1942, The Road to Rome, And Battlefield 1942, Secret Weapons of WWII. And you also get Battlefield Vietnam, which is my favorite, where you can drive and fly vehicles,from the Vietnam era, while listening to music from the Vietnam era. These games never get boring, so they’re guaranteed to stay fun for a long time. If you like FPS’s, and the ability to drive and fly war vehicles, then this is the game for you.

  4. W Coats Says:

    Review by W Coats for Battlefield 1942: The Complete Collection
    Rating:

    I don’t need to re-review the greatness of Battlefield 1942, with its engrossing and varied gameplay, and of course all the odd quirks. I just want to mention that this is paradoxically both the greatest collection of BF 1942 games in one package (Vietnam included), and the most infuriatingly sloppy compilation I’ve ever purchased. With 8 CD ROMs and 4 keycodes, I can’t imagine a more unweidly and difficult install. (Come on EA, put it all on a DVD with one keycode.) Buyers must be careful to follow the instruction to the letter, because a disc misplacement will result in a bad installation, neccessitating registry editing for a clean re-install. Once it’s up and running, of course this collection is pure joy.

  5. David R. Krueger Says:

    Review by David R. Krueger for Battlefield 1942: The Complete Collection
    Rating:
    From the other reviews, it’s obvious that the real strength of this game lies in its multiplayer mode. Nonetheless, I bought it with the intention of playing it in a single player mode. For a stinkin’ $10 you get BF1942, plus the two expansion packs and BF Vietnam with the WWII mod. Not a bad value unless the game really sucks, which it most certainly does not.

    It reminded me of Quake Wars, Enemy Territory. A large playing field with various spawn points and you get to be on one of two teams of bots. Admittedly, the bots aren’t all that smart. I found the bots in Quake III Arena to be infinitely smarter, although that could just be my memory playing tricks on me. I haven’t played Quake III in single player mode in ages.

    Anyway, I played through the campaign mode and then through the instant maps of the expansion packs and enjoyed every one. I couldn’t fly the planes very well, so that was the least fun part of it. There’s a lot of variety in the weapons and a huge selection of different vehicles. This game is worth playing just for the tanks. They were nicely done and fairly realistic. Going over rough terrain, the tanks bounce up and down as you would expect a real tank to do.

    This is an old game, so don’t expect much in the way of detailed graphics, but the game ran quite smooth without a single problem on my Vista x64 machine. I did have to configure the properties of the executable to run in administrator mode before it would save the selectable options, profiles, and game status. One nice thing about the Complete Collection is that you don’t have to download any patches for it. They are already in the game when you install it.

    Being an old game, it didn’t have any wide screen (16×10) video modes and I was unable to get any of the manual edits on the config files (as suggested on the widescreengaming forums) to work. I didn’t find that to be a big downside, though. The picture was slightly distorted, but not enough to be an annoyance.

    BF Vietnam has a slightly improved game engine making it a bit more modern, but still very similar. Seems like the HUD is slightly more refined than in the original game.

    Overall, if you’re running out of FPS games and and have $10 burning a hole in your pocket, this is not a bad game. I played through the games and expansion in about two weeks and wasn’t bored. I may check out the online play which is where the game is most likely to shine. I still play Quake III on line and I would put this in a similar category, although with much larger open maps.

  6. NeuroSplicer Says:

    Review by NeuroSplicer for Mass Effect 2
    Rating:
    Now THIS is what I call immersion!

    In the past, Bioware has shown a tendency to surpass itself whenever developing a sequel (remember how much better Baldur’s Gate II was compared to I – and the original Baldur’s Gate was already excellent). Well, compared to this second installment, the original Mass Effect now seems like a typical space-RPG/Shooter.

    Having played the original game will not only help you better insert yourself into Commander Shepard’s boots (you can actually import your original character form the first game – choices and all) – but also appreciate the improvements more.

    The story is darker and (without spoiling it) the choices harder to live with. Combat has been streamlined, with tactical decisions (using cover, taking the high ground) now being more important, without the game loosing its shooter character though.

    Both the visuals and the sounds are exquisite. Not only are the graphics really impressive (and I am running WinXP so that is DirecX-9 mind you) and the sounds dramatic but the voice acting and dialogue integration should be taught in game-design seminars.

    In this second installment there is no actual inventory to speak of (more on this later), loading times are shorter and better concealed (remember those endless elevator rides? Now forget about them), and accessing your special abilities menu has been simplified.

    In a true BIOWARE tradition, the available companions all come with their own special abilities and personal stories to explore.

    The selection of armor and guns has been reduced. There are about 15-20 guns to choose from and very limited loot. The guns I do not mind. Personally, I’d rather have a small number of well designed and fun to use guns at my disposal than a myriad of guns that in the end make no real difference (ahem…BORDERLANDS?).

    Having said that, I missed the thrill of looting and upgrading my equipment (not to mention having a real inventory). I mean, that is a great part of the fun in any cRPG! I am not holding my breath but maybe one of the upcoming DLCs could take care of that?

    And if I am to open the improvements-request file, how about speeding up those minigames in the next patch?

    Finally, you also get a personal apartment aboard Normandy (an excellent idea introduced in FALLOUT-3) which you can equip with various ornaments and personal items (from fish for your aquarium to a…space-hamster – I call mine Boo).

    As for the DRM scheme used, the game does contain SecuROM but (similar to DRAGON AGE and FALLOUT-3) it only uses a disk-check. MASS EFFECT 2 neither requires any online activation nor does it limit the numbers of its installations. It is not the best solution possible but it is a compromise I can live with. If you still find this objectionable, you can now make an informed decision.

    All in all, I found MASS EFFECT II to be a beautiful RolePlaying Movie of a game, an immersive cinematic-action shooter with limited loot and more story than equipment choices. In other words, MASS EFFECT 2 may not be a pure cRPG or a cRPS experience (Dragon Age: Origins and Fallout 3 still rule those segments) but nevertheless it is an experience well worth its admission price.

    Go for the light-sensors Boo! Go for the light-sensors!!

    (no, I am not explaining that…)

    HIGHLY RECOMMENDED!

  7. G. Garrett Says:

    Review by G. Garrett for Mass Effect 2
    Rating:
    I tripped across the original Mass Effect at EA’s download site recently, and thoroughly enjoyed it. Using basically the same engine and game mechanics as KOTOR I and II, it plays pretty much like the third installment of that franchise, minus the licensing fees. I downloaded the deluxe edition of Mass Effect II, ready to continue the saga of Commander Shepard.

    The Good:

    - You pick up where you left off in ME. You can import your character model, and the decisions he/she made, though no experience or skills transfer.

    - The writing and voice acting are excellent.

    - The universe of the original ME is still here, but expanded and enriched.

    - Where you aim is where you hit.

    - Graphics have been kicked up. Models are higher poly count, and textures are more detailed.

    - You can customize your cabin now, as well as your clothing and armor color. It isn’t essential to the plot, but it adds more personality to the game. Remember to feed the fish.

    - Bypass and hacking mini-games are a little more contextual, and less forced than the “circular frogger” mini-game of ME.

    The Bad:

    - This is a different game engine than ME, and as others have said, many of the RPG elements have been stripped down. There are fewer skills, with fewer steps. Ammo types are now a skill, and after you’ve used one skill, you have to wait for the recharge time to use any other. So if you decide to switch ammo types in a fight, find a place to hide before you can use AI hack.

    - Levels are smaller, and linear now. There is little or no 3rd person exploring. You will proceed from one “shoot house” (with liberally distributed cover, a few exploding barrels, and a few breakable boxes) to the next. Lather, rinse, repeat.

    - Squad mate AI has taken a step back from ME. I’ve got to babysit my team mates in ME2, while in the original ME, they usually provided effective support without me having to micromanage their actions.

    - Inventory is simplified, and abstract. Upgrades now affect everyone in the group, weapons choices are paired down (though you can still pick different weapons for each team mate), and figuring out the difference between different weapons is reduced to comparing text descriptions (or going to the wiki). I liked the stat comparison feature in ME better.

    - Your squad gains back health during combat, as well as barriers (shields), so combat becomes a rate game. Do damage at a faster rate than you take it. ME’s weapon mechanics were a refreshing change, forcing you to manage heat buildup with tactics and modifications, sadly lost with ME2′s regression to ammo clip mechanics.

    - Looting lockers/crates is largely gone, along with trying to find a set of MercVIII armor that fits a Quarian. I miss customizing weapons/armor/ammo/upgrades for each character.

    - Combat is FPS standard now, with a few glitches. Cover is essential, but I’ve occasionally gotten “hung up” and unable to shoot from cover. Hopping over low barriers is possible, but only using the same key used for taking cover. So you have to take cover before you can hop over it. Combat is much more frantic in ME2, and getting lost in the button-mashing can be frustrating. Save often.

    - The map function is largely absent now. Maybe this was to preserve the surprise of the next shoot house, but it makes figuring out where you’re going (or remembering where you’ve been) a pain.

    - Some of the remaining RPG elements are counter-intuitive, or just random. I’m playing as a Paragon (good guy), which apparently includes jacking people up to intimidate them, and trading my good name for shopping discounts. Who knew Japandering was virtuous? I’m still trying to figure out how I garnered the few Renegade (bad guy) points I’ve gotten. I think the writers designated some of these points with a dart board.

    - Mining resources in ME2 is a mind-trap for anal-retentives like me. Without knowing how much of each resource I’ll need to allow for researching upgrades, it’s easy to get stuck in the mind-numbing rut of “must…scan…last…planet…for…Palladium.” Give me back the keys to the Mako, please. At least I could shoot things with it.

    Bottom line:

    ME2 is still fun, but it atrophies a lot of the RPG stuff I found fun in ME, and pumps up the FPS stuff (with cookie-cutter FPS mechanics) I didn’t think needed pumping up.

  8. VA Gamer Says:

    Review by VA Gamer for Mass Effect 2
    Rating:
    SUMMARY

    The long awaited sequel to the much lauded, though admittedly flawed, Mass Effect is finally here – and it’s already consumed over 30 hours of my life. In short, Mass Effect 2 is the most refined and presented action RPG I have personally played. The narrative is perfectly paced, guiding the player through a well-realized world that isn’t exactly an open ended sandbox, but certainly isn’t restrictive or linear (you’re free to complete the major missions/story points at your own pace while you pursue other content, and your decisions along the way will shape the story). The game play has been calibrated to remove almost all tedium associated with the RPG hybrid genre. Combat is real time and plays smooth as butter. The visuals, especially at 1080i or 1080p, are nothing short of spectacular. This is an incredible game, it might just end up being my favorite.

    Aspects that I enjoyed are preceded by a (+), things I disliked a (-).

    GAME PLAY

    (+) Bioware (the developer) has taken many of the elements common to the “RPG hybrid” genre (which they themselves have greatly forwarded over the years) and stream lined and calibrated the experience to better suit the action-oriented focus of the Mass Effect series. Itemization and character customization have been made less bulky, and yet magically remain robust and even more rewarding. Just as in their past games, there are still various vocations you can pursue (soldier, engineer, etc) and many ancillary skills to learn and improve. Each vocation feels wholly unique (though many abilities share similar animations), and there are no wasted skill points or useless abilities.

    (+) Combat is a blend of third person shooter (Gears of War) and tactical RPG (Dragon Age). Damage is area-sensitive (head shots hurt humanoids more than shooting them in the leg, etc), various damage types are strong against certain defenses, etc. It plays perfectly well and rewards the thinking player as well as the twitcher.

    (+) It feels like Bioware took a step back and acknowledged many of the tropes common to the genre, particularly the variety that lead to tedium, and provided replacements that integrate flawlessly into the game world. These refinements vastly improve the quality of the gaming experience. For example: the process of sorting through incoming information and managing your crew. In past games you had to laboriously check your messages after each mission, run from NPC to NPC trying to figure out if they were ready to offer new dialog, etc, etc. In real life, if you were the captain of a starship, you’d have people around to help manage these tasks for you – right? Secretaries, yeoman, that sort of thing. Well, that’s precisely what you get in Mass Effect 2: within your command center is a NPC that audibly informs you whenever something demands your attention. For example, you might be jogging past the helm on your way to the lab when she mentions to you “Captain, you have new messages”. Or “Captain, Miranda would like to see you, she seemed upset”. When engaged in conversation she will offer advice and relay information regarding the crew and the ship – just like a real yeoman would. And though she was created to fill a niche, she feels doesn’t come off as artificial: she’s a NPC like all of the others, with a history and personality to explore (as well as a relationship, if you choose).

    There are many such refinements that make Mass Effect 2 such a joy to play. From combat to exploration, customization to character interaction, you can take every thing you hated about past games and throw them out the window. Well, almost – I’ll get to that shortly.

    (+) You’re always an active participant, even during the conversation and cut scene sequences. Not only are they complex and responsive, but there are points in the action where you can intervene with either a “renegade” option (typically more forceful actions) or “paragon” decision (the more traditional good guy action or response). These prompts to intervene happen in real time, and they can be ignored if you so choose. This transforms the task of merely listening to dialogue and selecting responses, or watching a villain monologue, into an actual engaging experience for the player. It pulls you in and makes you feel like you’re a part of the game world, instead of merely someone navigating through a series of predetermined choices like in previous games.

    (+/-) Resource gathering. This will be a point of contention for many players. In your journeys through the universe, you will discover and/or learn about various technologies that you can research – such as weapon or armor upgrades, additions to your ship, new weapons and skills, etc. The currency for these research projects are elements – one of four, to be exact. You come across small amounts of these elements while you’re conducting missions, but your main supply will come from scanning and probing planets. It works like this: while you’re flying through space in your ship (The Normandy 2) you will enter various solar systems. You approach a planet, enter its orbit, engage scanners, and then move a radar over the surface of the planet with your mouse. A graph will alert you when a certain element is found, you launch a probe to obtain it, rinse and repeat.

    Many people will find this boring and tedious. I -kind of- do. However, I enjoy the aspect of exploration and this itch is scratched here: each planet is accompanied by a brief explanation and history, such as its scientific properties, geographical anomalies, the history of the civilizations that have inhabited it or how it plays into the mythology of some alien race. Being a science and history buff, this is a lot of fun for me at times. In addition, many planets will have side missions you can find by scanning them – they range from simple exploration to search and destroy and rescue. They’re all unique, and take between 10-30 minutes to complete. If you don’t visit and scan the planets, you miss out on these side missions.

    I gave it a mixed score because, well, it’s the only repetitive task heaped upon the player during this otherwise perfectly stream lined game. But don’t worry, it doesn’t kill replayability: after you successfully finish the game, you’ll be rewarded with 50k of each element each time you start a new game. The costs of research projects are also reduced. So even if you don’t enjoy this aspect of the game, it is vastly alleviated during subsequent play throughs.

    STORY, PRESENTATION, AND SETTING

    (+) I mentioned that the pacing and narrative were exquisite. I’m going to go ahead and reemphasize that here. The story is so well told and presented that I could envision myself sitting back and watching someone else play it and still enjoy myself a great deal.

    (+) The cast of characters are truly memorable and interesting. It ranges from prosaic space marines, to sensational bio-engineered clones, ninja-like alien assassins striving for spiritual peace, and more. The voice acting for each and every character is the best I’ve heard in a video game.

    (+) The setting is kind of a mixed bag, though overall it’s still amazing. Many locales are well realized exotically creative, and appeal to all of the players senses. There are plenty of planets and stations to explore and no two places look alike.

    (-) But, on the other hand, many mission areas feel artificial – in regards to their layout. They look great, and you can tell that a great attention to detail was employed during their creation, but many things are just kind of “there”. Such as obstacles and walls that facilitate combat but otherwise have no practical use. That kind of thing. And many are noticeably and artificially linear.

    PERFORMANCE

    (+) I have a middling system (three year old video card, one year old middle-grade CPU). However, I am running 64-bit Windows 7 and have 6 GB of RAM. I play at the highest settings – it’s beautiful and flawless. Load times between zones range from 5 – 15 seconds. In one complete play through and now ten-or-so hours into my second, I’ve experienced no crashes or game breaking bugs. Every glitch is transient (doesn’t force you to stop playing or reload).

    In short, I firmly believe that Mass Effect 2 just might end up being the game of 2010, and the year just started.

  9. S. Fuentes Says:

    Review by S. Fuentes for Mass Effect 2
    Rating:
    I must first admit that I believe the first Mass Effect to the better game. But don’t take that to mean that this is a bad game. Far from it, this is game in of itself is a masterpiece of game play and story telling. The combat is more enjoyable this time around with an overhaul to the cover system that both you and the enemy AI utilize. In addition you get the standard Bioware squad members who you recruit and can do missions for (if you want the mission to succeed this is imperative). These characters are for the most part wonderfully structured and along with the old and new faces you will meet along the way make for another great sci-fi adventure. Plus how can you not like Martin Sheen playing the Illusive Man?

    While I do miss the old Citadel, the old upgrade system, and some former squad members these are small issues in the scheme of things. Did Bioware maybe take a safe approach to the sequel? Perhaps but lets not forget this is a buildup for what promises to be an epic finale in the trilogy. Finally a tip of the hat to EA for not including DRM in this title. 2K games opted to do continue using this ineffective and intrusive copy-protection method in Bioshock 2. I would encourage folks to buy this game to support publishers who don’t use DRM as well as to support developers that make good games.

  10. H. Le Says:

    Review by H. Le for Mass Effect 2
    Rating:
    Having played ME2 3 times, I find it rather more difficult to talk about ME2 without making reference to ME1 as there are so many aspects between the 2 games that are interrelated. Therefore, if you have not play ME1, I recommend that you do so, but please be aware of ME1′s DRM with limited activation – which is removed for ME2; ME2 uses a disc check type DRM with no online or limited activation – which is very acceptable to me.

    Now that we got DRM out of the way, the fact that you can import saved games from ME1 into Me2 is an awesome feature that let you continue the adventure and exploits of Commander Sheppard – and indeed, it is a grand adventure as Bioware continues its masterful tradition of blending story telling with gaming experience. So, no complain with the story department (OK, one thing: What really happened to the Spectres between ME1 and ME2 ?), but there are some concerns in the gameplay. However, I find the changes in ME2 hard to describe in term of straight up pro and con; that is, there is both pro and con in every changes. Therefore, I’ll just pick the most prominent and discuss it.

    First of all, it is a shame that RPG elements are scaled back big time from ME1. Although in all honesty, I have to give Bioware credits for having the guts to eliminate everything that was not implemented well in ME1 which includes the following:

    -The Mako Rover: The control is clumsy (especially on the Xbox 360; I load the games just to confirm this) but I love the planetary exploration capability of an armed space aged Humvee. In ME2, you now have a shuttle that drops you right into the action. Streamlined ? Yes, but I think it would be more fun and realistic to have both the shuttle with a small rover for a real sense of exploration. Furthermore, I really miss the inspiring panoramic vistas from ME1. Boring Planet scanning in place of the Mako is hardly an improvement and felt even more tedious at times.

    -Inventory screen: Again, streamline is the key word here, where there is now very limited variation of equipment and armament in ME2 with limited upgrade options. There is no more grenade, but addition of BFG type weapons – including two different types of grenade launchers – is a big plus). Like the Mako, I admit that ME1 console style inventory is clumsy, but I still love tinkering with party inventory in spite of the painful experience.

    -Omni Gel: Mutiple use in ME1, but most notable for giving you the option not having to mess with decryption. Gone in ME2, you have no choice but to put up with the decryption mini game – which Andrew Dice Clay would probably compares to `masturbating with a cheese grater: slightly amusing… but mostly painful !’

    -Also, outside of the Normandy, you have very limited option to talk to your teammate on a mission. I am fairly sure this is minor to most Gamers as most of the time your teammates just repeat the comments, but it is a big part of the overall RPG experience for me.

    -Combat: Now this is a very positive change. Soldier is now the best class IMO because the shooter elements are vastly improved. Everything from cover function to weapon effect – including weapon effectiveness – are better than ME1. In addition, I welcome the addition of ammo requirement (or whatever the lame explanation for the heat clip is) as it adds to the realism. Also, in line with a true shooter instead of a RPG, weapon accuracy depends largely on the players’ aiming skill – not how much XP points you put into the weapons itself (a feature of a more traditional RPG). This is also a big change to the level up option – which is also `streamlined’ – which, again, really means more limitation.

    However, please do not expect ME2 to be a hardcore FPS like Half-Life or STALKERS, because you will be disappointed. The TPS works great on consoles, but is still lacking, and cannot compare to a fully functional FPS with true leaning, jumping, crouching, or prone options. Generally, moving in and out of cover don’t always work well. And don’t be surprise to find out that as you pop out of cover, your target is obstructed by… none other but yourself. Regardless, combat in ME2 is generally fun if not thrilling – but I just want more RPG elements retained on top of the shooter elements improvements.

    -Another plus is that there are more team members to recruit. You now have up to 10 to 12 team members – including 2 returning members from ME1 back for another romp through the galaxy. Mordin the Salarian is the highlight IMO. Also, more companions also means more …

    -…Romance options this time around. Personally, I am beginning to find it to be a distraction. Some flirting conversation options are nice, but actively pursuing a romance is getting somewhat tiring. I was simply being nice to a certain volatile female member when all of a sudden, I was in a … “relationship”. Honestly, romance options are nice in an RPG, but realistically from a Military point of view, what we really need is more places like Omega’s After Life club with an expanded line of `services’.

    By the way, I cannot get enough of the Quarians and their Migrant Fleet. They remind me so much of both the space faring Bentusi and the `Exiles’ in their quest to reclaim their “Homeworld” (an awesome RTS game in space. BTW, Bioware flat out refers to the Quarians’ home planet as “Homeworld”.)

    Finally, although not as well done as ME1, you still get to connect to different members of your squad and you do feel that lingering sense of loss when they die. Therefore, I’d like to offer some helpful tips on how to keep all members in your squad alive

    (MILD SPOILER WARNING):

    -Be sure to upgrade the Normandy.

    -Pick an alignment – either Paragon or Renegade – and stick with it. There are some exceptions where you have to `cross over’ because the interruption options are too fun to pass up; but other than this, keep to your alignment as much as you can. Besides having more conversation options available, having a high alignment also helps the next point…

    -Be sure all members of your squad is LOYAL by doing all loyalty missions. It is helpful to do the loyalty mission for Jack and Legion last – with at 3 full bars on your alignment meter, or more. (In addition, earning squad members’ loyalties unlock new abilities; abilities that you can `siphon’ from)

    (END SPOILER)

    In conclusion, ME2 is what I consider a light-weight RPG that meshes well with a middle-weight TPS (more RPS – role playing shooter – than RPG). Personally, I had hoped that Bioware would improve ME1′s shortcoming instead of eliminating them altogether. However, if Bioware keeps up the trend, then everything bad or questionable in ME2 will be eliminated in ME3 as well – at least, I hope so. As is, in spite of its shortcomings in the RPG department, ME2 is still a fun and thrilling sci-fi adventure and a great gaming experience; and comes close to topping ME1 – but no cigar. Regardless, if you ever own a telescope to gaze at the stars late into the night and wonder what possibilities are out there, ME2 is totally worth it.

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